Space Quest Collection Update

Space Quest 1 EGA Walk-ThroughWelcome to the Virtual Broomcloset's walk-through for Space Quest 1: The Sarien Encounter. Please note that this document pertains only to the original EGA version of Space Quest 1. Click if you are looking for the walk-through for the point and click, VGA version of SQ1.This walk-through should help you complete Space Quest 1 with a perfect or near-perfect score. Please note that the following documents contains spoilers.

The Virtual Broomcloset also features a for Space Quest 1. If you have any problems with the walk-through or would like to make an addition or correction, feel free to! Furthermore, if you're having trouble with Space Quest 1, try dropping by the Virtual Broomcloset's new-and-improved message forum,. The Space Quest fans that hang out there are always willing to lend a hand-or a hint.This document has been divided into the following sections. Select one of the below to jump to a specific point within this document:.

May 05, 2002  Space Quest: Collection Series (I-VI). Unfortunately, Sierra made a few poor decisions and neglected to update the software for current PC's. Because of this, you'll have trouble playing 3 of the included games, and the included version of Space Quest IV will be virtually impossible to get through on most new computers, even with moslo.

A while ago I decided to play through all of the Space Quest games. I loved them all as a kid, so I decided to see how they have held up. Homeworld complex evo.

Space Quest, for those of you who don't know, was an adventure game series from back in the 80's/90's. Produced by Sierra, they followed the story of a janitor named Roger Wilco, who always seems to get in trouble / save the universe / get in trouble again.Space Quest: The Sarien EncounterI played the SCI remake of the original, which is essentially the same game, only with VGA graphics and a point and click interface. Unfortunately, it also included an 'arcade' sequence that Sierra seemed to enjoy putting into it's games at about this time (1991, apparently). Happily, you can skip it.SQ1 holds up pretty well, but does have a few problems, mostly due to the 1980's gameplay. The most obvious being the puzzle in the middle of the game that requires an item you pick up in the space station at the beginning (which has now exploded). There's also a few puzzles that require you to wonder around waiting for random events.I must say though, it is still a great game and well worth playing. It isn't too hard or too long.

The puzzles are not too obscure and the writing is pretty funny. I do prefer the original PC speaker soundtrack though - View image here: -6/10Space Quest II: Chapter II - Vohaul's RevengeSpace Quest 2 is, rather aptly, my second favourite Space Quest. It is only available in the original AGI version, which means that graphically it hasn't aged so well. What has aged well is the brilliant gameplay, the puzzles that are actually a joy to solve and the clever writing (I love the bit where you cram a ladder into your pants - View image here: -).The puzzles themselves are the best part of Space Quest 2.

You have to outsmart beasties, soldiers, killer plants, hunters, a monster you don't even get to see and, finally, Sludge Vohaul himself. All the puzzles have an immediacy to them.

There's no random bullshit where you have no clue what you're trying to achieve.And you do so much in this game. You get to fly a ship, swing on ropes, swim through a swamp, crawl inside machinery. It's all really well done, especially considering the game came out in 1987.It's a shame Sierra never got around to remaking Space Quest 2 - View image here: -8/10Space Quest III: The Pirates of PestulonWhat can I say about Space Quest 3? This, above all others, is the Space Quest I loved as a child and replaying it, it is easy to see why. You start the game with no clear objective (other than escape) and that's how the whole game is, it feels very open, especially for a Space Quest game (which are generally very linear). This game has it all.

The best jokes, the best plot, the best soundtrack, the best gameplay (even the arcade sequences are fun).If anything lets this game down, it's the timing of its release. It is, in fact, an SCI game, but it doesn't feature proper 256-colour VGA graphics or a point and click interface. This means that it does feel older than it is, which is a shame. If it had been released just a year later, it could have had a much longer life.If you've never played a Space Quest before and you feel like you'd like to try one, then this is the one to start with.9/10Space Quest IV: Roger Wilco and the Time RippersI'm in two minds about Space Quest 4. I remember loving it when I first played it, but I developed a deep hatred for it replaying it. I'm not sure why, maybe by this point the puzzles started to get a little laboured?

The lousy arcade sequence (a real let down from Astrochicken in SQ3) didn't help. I guess I'm saying this one aged pretty badly.The plot is interesting at least.

As the title suggests, you spend most of the game time travelling between various Space Quest games (most of which are made up, apart from the revisit to Space Quest 1 - complete with EGA palette).I think the problem with this one is that there is way too much randomness to the whole thing. A few examples might help explain what I mean. In the first part of the game (SQ 12), you have to avoid the random zombie and catch the random bunny rabbit. This means you spend a lot of wasted time running away from the zombie and waiting around for the rabbit. These aren't puzzles. Perhaps it is better to say the game is too arcady.

All of which means you die a lot in this one.5/10Space Quest V: The Next MutationThe writing and characters make Space Quest 5. As with 4, the puzzles aren't so hot, but the cast and the universe make up for this in spades. As with SQ3, you get your own space ship, but this time (through a major clerical error) you get a crew to command as well. This game is obviously a parody of Star Trek and most of the jokes rely on some familiarity with it (and a bunch of other scifi shows/movies).

Space Quest 5 also features the best art of any Space Quest.8/10And finally.Space Quest 6: Roger Wilco in the Spinal FrontierEasily one the worst games I've ever played, SQ6 is a terrible end to a brilliant franchise. Where do I start to explain the sheer awfulness of this.this.abomination??For starters, this is the first Space Quest with voice acting. They gave Roger a suitably nerdy weedy voice, which is ok I guess.

The narrator though.man.he kills the game. His constant put downs of Roger just aren't funny and they're delivered in this Shatner-esque sneer that makes them sound downright demeaning. The rest of the cast seems to have been made up of whichever programmer / accountant / cleaner was wondering past the recording booth. The worst thing is the pause you get between.every.sentence. This makes exchanges between people seem stunted and murders any comedy (not that there was any in the script to start with).The graphics are putrid, the puzzles are mindless clickathons, the writing sucks. No, the writing sucks balls.

It feels like a mix between a bad days-of-our-lives episode, a Voyager episode and an awkward Tom Green SNL sketch (only less funny). Oh and the music! Tinny, nasty, cacophonic confusion is probably the nicest thing I could say about it.0/10.So there you go.

Overall, I think Space Quests 2, 3 and 5 are definitely worth playing, but for very different reasons. 2 and 3 may look a bit rough, but they are great fun. 5 looks good and will make you laugh (especially if you like Star Trek), but use a walkthrough - unless you enjoy frustration.You can play all the Space Quest games by downloading them off Steam, or finding a copy of the collection on eBay. They all run fine through DOSBox. A word of warning though, the collection comes with a crusty old version of DOSBox (even through Steam), so it is worth spending some time downloading the latest DOSBox and running the games through that.I'd love to hear anyone else's thoughts/opinions on these games. Even if they are from 20 years ago - View image here. Someday I'll do like this and revisit these games again.Like you, SQ3 was a staple moment in my gaming childhood.

Just a fantastic experience.I almost don't want to go back to it and mess with the rose colored image I have of it.I also have very fond memories of I, IV, V.never played VI beyond the first 30 minutes. I remember being blown away by the graphics of IV when it came out, the leap from III was incredible.EDIT: Copy and paste this thread replacing Space Quest w/ Kings Quest, Police Quest and Quest for Glory for me as well.-I just downloaded Mean Streets and Martian Memorandum for free from GOG.com and am looking forward to going back through those. I was aware of the GOG site and service, but had never visited until now.I could see myself spending some real cash there in waves of nostalgic bliss. Originally posted by polar:Space Quest.

Taught me to type. View image here: -Police Quest 1 taught me to type.Heh. Leisure Suit Larry taught me to type. View image here: -Did you know that the age gate on LSL 2 had a flaw?If you answered the age gate trivia correctly and got into the full naughty version and saved your game, then the next time you launched the game, you could get in under ANY access and when you loaded your game, your access would be eleveated to the naughty access. Originally posted by M4EOzzy:Police Quest II, I just remember the amount of time I spent and absolute importance of adjusting your sights at the firing range with the little screwdriver etc. Getting those sights centered would mean life or death later in the game.We cheated on that one.

As I recall, the game didn't check for sight alignment, but rather for you hitting the center of the target. So you could adjust your aim to correct for the offset, rather then adjusting the sights, and get the credit for adjusted sights. Originally posted by M4EOzzy:Just the other day I dropped a 'Dangling Participle' reference on my wife, she just looked at me confused while I chuckled, very pleased with myself.Me and my friends used to make the same sort of jokes in high school.

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No wonder everyone thought we were a bunch of dorks. Too bad they were totally missing out on King's Quest.On a related note, Full Throttle is clearly the greatest point and click adventure game ever made. It has more Mark Hamill than all the other games, combined!

Originally posted by ShaggyMoose:Cool thread. Do a King's Quest thread next! - View image here: -Please, it's always nice to have an excuse to revisit this stuff. Actually, I now want to hunt down and play Sanitarium, and this time finish it - View image here: -.

By the way, if you do end up making a KQ thread, be sure to check, they are pretty well done, although I do not know how (if at all) they differ from the originals. I can't believe game designers actually put puzzles in where you could be completely fucked if you didn't collect $widget from earlier in the game (King's Quest 5 was notorious for that shit). It's seriously boneheaded design that I have a hard time understanding. Why torpedo your customers attempt at enjoyment just because they didn't collect the stupid locket in the eagles nest at the right time? Fucking stupid.I think LucasArts never really did this (Fate of Atlantis might have had that with the sun/moon/earth stone circles in a few parts), so I only really know of Sierra games where that could happen. I played the SCI remake of the original, which is essentially the same game, only with VGA graphics and a point and click interface. Unfortunately, it also included an 'arcade' sequence that Sierra seemed to enjoy putting into it's games at about this time (1991, apparently).

Happily, you can skip it. The arcade sequence you're referring to, which I assume is the rock-dodging as you're driving the hovercar, was in the original game IIRC.Wow, I remember that part. I don't know how many times I saw the 'I guess you had too many donuts' message.Those were fun games.

That would be funny if in a game like Dragon Age you could walk your character off a cliff then it would come back with 'Good job you clod!' Or something to that effect. Originally posted by Harbinger:just FYI, both the King's Quest collection and the Space Quest collection are on sale on Steam for 4.99 each right now.Any report on Windows 7 compatibility?All the Space Quests run through Dosbox. The Dosbox that comes with the collection is quite old, which is a tad unstable, so it is worth grabbing the lastest version and using that.As for King's Quest, I think one of them is the Windows version, which might have trouble running on 7. I'm not 100% sure, check out the Steam forums for more info.

IMO SQ1 in the AGI interface will always be THAT golden moment of gaming for me. I somehow skipped SQ2 and went to 3, which when I saw typing paused the game. Felt like cheating!Learning to type, and fast, was part of the challenge of this series.SQ1 will always be my #1 favorite game series.6/10 is far far too low for that game.I mean seriously, 6/10 where you get to drop a rock on a spider droid OR kill it and get ORAT ON A STICK!?Blasphemy.I don't know what you guys are talking about SQ5 or 6.The series ended at 4. Learning to type, and fast, was part of the challenge of this series.Heh, I love how people keep posting this.

Here's a hint, play any AGI Sierra game in Hercules Monochrome. Instead of getting the ' prompt on the bottom on the screen that CGA/EGA gives you, you get a popup box to type in. That pauses the game - View image here: -Crusty old graphics hardware FTW!lol, I played in CGA. 4 color SQ1 rocks. View image here.

Originally posted by bstone:No Heroes Quest/Quest for Glory Love? The submarine in the first one.

The signs on the mountain.Quest for Glory games were my favorites. Don't get me wrong, King's Quest, Space Quest, Larry and Police Quest were great, but QfG was just awesome.Come to think of it, I need to replay those police quests too. Sad that Sierra basically went away, they did so many great games.I used to hate being locked into one class or another, so I used to play a Magic User / Thief that I would also play like a Fighter since I would fight like crazy. I would put in points in areas that were not class related, like magic, and then practice all the crap for the various classes. By the end of QFG1 I fought and killed the troll guarding the bandits' cave.I could pick pretty much whatever route I wanted (fight, magic, stealth) since I took them all at the start.

By QFG3 I went Paladin, and then never finished that game, though.