Chocobo Racing Guide Ff7

Chocobo stables at the Chocobo Farm.Chocobo breeding is a in involving. It allows the player to breed several different Chocobo breeds which can cross different terrain on the and access, as well as breed Chocobos with higher for use in. Chocobo breeding consumes time and.Chocobos can be caught across the World Map by following. Once caught after a when all enemies but the are killed, they can be sent back to the stable and bred by feeding them. The ultimate gain is to breed a to access every Materia Cave and gain, the game's best. Main article:Wild Chocobos can be encountered in areas on the covered in chocobo tracks. Once captured, Chocobos can be kept in stables in the; the option to buy stables opens after the party has acquired the.

The player must speak to the man inside the house to rent the stables. The stables cost 10,000 gil and a total of six can be rented at once. On the farm the Chocobos can be bred to create new breeds that can access different areas on the world map, or to be used in the races at.

The chance of encountering a Chocobo on the tracks depends on the Materia's level and the Chocobo's type.Nuts. Males and females are bred for stronger Chocobos with better stats and sometimes new abilities by feeding them nuts. Most of the nuts in the game are useless, and the lower grade nuts have a chance to produce Chocobos whose stats are lower than those of its parents. The only nuts worth using are and: The Carob Nut is used to breed the first blue and green Chocobos, and Zeio Nuts are the best nuts when it comes to stats. Carob Nuts can be obtained from or from for 500 GP, and Zeio Nuts are obtained from.The racing class and stats of the Chocobo being bred help decide what type of Chocobo will be born. Adult Chocobos can breed again after 3-10 battles have been fought, and newborn Chocobos can breed after 3-18 battles; for a battle to count it must be won, won't count. The higher the class, and the greater the stats, the more likely a strong Chocobo will be born.

Special-colored Chocobos are needed to find the treasures in the Materia Caves. There are five colors of Chocobos and to get the ultimate Chocobo, a long of racing and item finding must be undertaken. The hints on how to get through the sidequest in his home on the Northern Continent.While the party can begin breeding Chocobos any time after the Highwind is obtained, they won't be able to race in Gold Saucer until returns to the.

Using this guide, you will be able to breed a Gold Chocobo WITHOUT Chocobo Racing!.

Without promoting Chocobo classes via racing, the probability of getting a colored Chocobo is only 10%.The only nut that will never produce a gold Chocobo offspring is the Carob Nut. Even when breeding two gold Chocobos with a Carob Nut, the resulting offspring will never be golden.Cooldown and stats.

Say anything trailer. Because the game determines whether or not a Chocobo is ready to be bred by the number of battles, when the player reaches a very high number of battles this system glitches. The game can't use a key-number higher than 32767, and so uses numbers from -32768 to 32767; thus if the player fights 32768 battles, the game considers, when it does calculations for Chocobos, they have -32768 battles. 32769 battles will be transformed to -32767 battles and so on until 65535 battles will overflow the counter and reset it. When the game considers the player to be at -32768 battles, the baby Chocobo would need whopping 32766 battles to mate.If the player comes near to the amount of battles where the game begins to consider the number as negative, they can find themselves in a situation where they can mate Chocobos over and over again without needing to fight any battles in-between.

At 32767 battles the game will calculate the player will need some new battles, but it'll be always higher than 32768 battles (as that is actually -32768), meaning the player doesn't need to fight any battles to mate the Chocobos.Below is how a newborn Chocobo's stats are determined when the parents have been mated with a Zeio Nut: StatHow it is determinedMax Dash55/256 chance that the baby's MDash is set to highest of parents' MDash, and increased by 1/10th. (Max MDash is 6000.)201/256 chance that the baby's MDash is set to average of parents' MDash.DashAverage of parents' Dash.Max Run80/256 chance that the baby's MRun is set to highest of parents' MRun, and increased by 1/8th. (Max MRun is 6000.)15/256 chance that the baby's MRun set to highest of parent's MRun, and decreased by 1/20th.161/256 chance the baby's MRun set to average of parents' MDash.RunAverage of parents' Run.Stamina175/256 chance that the baby's Stamina is set to highest of parents' Stamina, and increased by 1/20th. Main article:To access the Materia Caves, which contain the, and Materia, the player needs to obtain Chocobos that can access each. This can be done one of two ways, either breeding Chocobos to gain access to each of the Chocobo breeds, or by defeating to be awarded a gold Chocobo from the, which is easier said than done.Strategies StandardAfter purchasing some stables from the farm after the party has acquired the Highwind, the player can start catching Chocobos from battles and sending them to the farm. To breed the green and blue variants the player needs a combination of two of the following: 'good', 'great', and 'wonderful' Chocobos; when moving the birds into the stables from the fenced area, will comment on their quality.

The Chocobo's gender is decided when moving it in, so if the gender is undesired, one can reset the game and try again. 'Great' Chocobos are caught in with, and 'good' Chocobos are caught at the with two or with two that are in the back with the Chocobo in the front.The player can breed two 'good' Chocobos, two 'great' Chocobos or a 'good' and a 'great' Chocobo together to get the first colored Chocobo by using a Carob Nut (obtained from or from shop). The player can race the Chocobos to greatly improve the chance of them producing colored offspring. Gold Saucer reopens after Cloud rejoins the party. Chocobos gain a rank after three wins at the races, but the rank itself is not what determines breeding success, rather, it is the number of wins. The wins are shared between every Chocobo breeding pair, so the player would only need to race one of them.

To get a blue/green Chocobo the player needs four wins between the two for 100% chance.The player can save the game before mating the birds and try again if they don't get the desired Chocobo.After getting the first colored Chocobo the player can mate it with another Carob Nut with their parent of the opposite gender to get the other color: the result will be either yellow, green or blue. The player must win some battles first before the Chocobos become ready to mate, so one can do until the Chocobos are ready. The player can save their game before mating the birds and try again till they get the desired color and gender.

Winning four races between this breeding pair again increases the chance of producing colored offspring. It should be easier to race the colored Chocobo for its higher stats compared to the yellow wild-caught ones, and the colored Chocobos get perks on the tracks in not being hindered by some of the parts on the track that usually slow down racers.Once the player has one blue and one green Chocobo of each gender they can be mated with another Carob Nut to produce a black Chocobo. To get a black chocobo the breeding pair needs nine race wins between them for a 100% chance.A gold Chocobo is born.The player can now release the yellow Chocobos to make room at the stables. The player must now capture a 'wonderful' Chocobo that appears at the tracks with. They are tricky to catch and tend to run away as their first move. The player can use the Materia to go first in battles, and linking it with an that has learned will capture the chocobo, as the other enemies are removed.When moving the wonderful Chocobo into the stables the player should ensure it is the opposite gender to the black Chocobo. Mating the two has a chance of birthing a gold Chocobo when a Zeio Nut (obtained from Goblins at ) is used.

The 'wonderful' and black Chocobos can also be raced at the Square for better odds; to get a gold Chocobo the player needs twelve race wins between them for a 100% chance.

Check out this Final Fantasy 7 Remake (FF7 Remake, FF7R) boss fight guide on how to beat the summon Fat Chocobo. Includes moves, weaknesses, resistances, how to win the fight, & more!

Table of Contents

Fat Chocobo Related Articles
Summon Fat ChocoboHow To Beat
VR Missions List

Fat Chocobo Weaknesses & Resistances

HP EXP AP Gil
34073 - 10 -

Weaknesses & Resistances

Weakness -
Lesser Resistance Physical Attack
Greater Resistance Proportional Damage, Fixed Damage
Immunities Silence, Poison, Sleep, Slow, Stop, Berserk
Absorbed Elements -

How To Beat Fat Chocobo

Get Used To Its Slow Attack Motion

If you are used to the fast paced battle, you might have hard time adjusting to Fat Chocobo's slow attack motion. Watch its move carefully and dodge or guard its attacks.

Eliminate Other Enemies First

Moogle besides Fat Chocobo summons enemies by using special move called 'Fingers crossed, kupo!'. Those enemies tend to have lower HP so eliminate them first so that you can focus on attacking Fat Chocobo.

Fat Chocobo's Abilities And Counters

'Kweh kewh!'

Fat Chocobo's special attack 'Kewh kewh' rolls around 5 times and bounces 3 times consecutively. Since it's hard to dodge, guard the attack to reduce your damage.

Watch Out When Moogle Feeds Fat Chocobo

When moogle feeds Fat Chobo by using 'Eat up, kupo!', Fat Chocobo will eat the vegetable and use the special move 'Kweh kewh!' mentioned above. Heal your HP if you are running low.

'Fingers crossed, kupo!'

Moogle summons 3 monsters at maximum. There are 5 types of enemies and some are beneficial to your allies so check the table below to learn how each of them effect your battle.

MonsterEffect In Battle
CactuarTonberryBombEnemies which attack you
ChocoboHeals all of your allies
CarbuncleUses Barrier to all of your allies

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